
Krig: The Dice Game
A downloadable dice game
Want to try a quick and exciting dice game? Grab your favorite polyhedral set, a friend who’s ready for battle, your favorite snack, and get started with the rules below.
Krig is a dice combat microgame for two players that blends luck and strategy in fast-paced matches. Each player uses a set of polyhedral dice with the following functions:
- d20: hit points.
- d10: agility.
- d8: defense.
- d6: attack.
- d4: parry.
The goal of the game is to attack the opponent until their hit points d20 is reduced to 0, thus winning the match.
To start, set your hit points d20 on the table, displaying 20 points. To decide who goes first, roll and compare your agility d10 with the opponent. If there is a tie, reroll.
On your turn, you may choose to attack, defend, charge, or parry. Your turn ends after taking one action.
To attack, roll your agility d10 and attack d6. The opponent subtracts the attack d6 result from their hit points d20. If the agility d10 result is 1, the attack misses; if the result is 10, the attack is a critical hit. Critical hits deal damage directly to the opponent’s hit points d20, ignoring any defense.
To defend, roll your defense d8 and place it next to your hit points d20 to activate it. When attacked, your defense d8 absorbs damage, decreasing its value until it is reduced to 0. If any damage remains after this, subtract it from your hit points d20. Your defense d8 remains active across turns, and cannot be rerolled while it is active.
To charge, pick up your agility d10 and pass your turn. On your next turn, you must attack using your agility d10, attack d6, and defense d8. The opponent subtracts the combined results of the attack d6 and defense d8 from their hit points d20. If your defense d8 was active, it is reduced to 0 after the attack is completed. Charge attacks may either miss or critically hit based on the result of the agility d10.
To parry, roll your parry d4 after the opponent attacks. The parry is successful if the parry d4 result is equal to or greater than the opponent’s attack d6 result. If the parry succeeds, you avoid the attack, and take an additional turn. If the parry fails, the attack hits you, and your turn ends. Critical hits and charge attacks cannot be parried.
Ready to print and play? Download the files, which include:
- Two player boards: Sun and Moon.
- Rules for the base game.
- An expansion called Krig: Intervention.
- Full color and low-ink versions.
- No-cut edition for effortless play.
- Pages in A4 and letter sizes.
Also get editable files (.ai, .psd, and .pdf) for a small donation!
Help translate the player board into your own language by filling out this form, which also lists the languages available in the Multilingual Boards file.
Enjoyed the game? Please consider leaving a review on BoardGameGeek.
| Status | Released |
| Category | Physical game |
| Rating | Rated 4.8 out of 5 stars (6 total ratings) |
| Author | Alejandro Díaz |
| Made with | Adobe Photoshop, Adobe Illustrator |
| Tags | battle, Board Game, combat, Dice, One-page, polyhedral, Print & Play, Tabletop, Tabletop role-playing game, Two Player |
| Average session | A few minutes |
| Languages | Afrikaans, Arabic, Danish, German, Greek Modern, English, Spanish; Castilian, Spanish; Latin America, Persian, French, Indonesian, Italian, Korean, Dutch, Portuguese (Portugal), Portuguese (Brazil), Slovak, Swedish, Vietnamese, Chinese |
| Accessibility | High-contrast |
| Multiplayer | Local multiplayer |
| Links | BoardGameGeek |
Download
Click download now to get access to the following files:
Development log
- Multilingual Player Boards Now AvailableApr 09, 2025
- Krig: Intervention is Out!Apr 01, 2025




Comments
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Love this game. Although I altered the parry rule a little bit. I roll the D4 against the D10. If you roll equal to or better than the D10 it’s a successful parry.
Hey i really like the idea. but unfortunately i dont understand the parry mechanic and would need some clarification.
it says i can choose to PARRY on my turn. what happens when i choose parry (ending my turn) and my opponent does not attack in his next turn? did i "waste" a turn? And if he attacks and i parry sucsessfully, do i get 2 turns in a row, since it says i take an additional turn?
another way i could understand it: I take my tun to PARRY right after an incoming attack, so before calculating damage. if i succeed with it, i recieve no damage and i get another turn right away, but if i fail: the damage comes through and its my opponents turn again immediately... this method would mean every d6attack showing a 1 could get parried automaticly basically. (edit: this way would make d4Parry more of a reaction, which gives my opponent an additional turn if i fail, and "just" negates damage on success)
Your second interpretation is correct: you parry right after the opponent attacks. If the parry is successful, you reveive no damage and take another turn; if it's unsucessful, you take the damage and it's your opponent's turn.
You're also correct in that an attack of 1 would always be parried successfully. You could house rule it so that declaring "parry" would be enough, unless:
A. The attack is a critical hit, which cannot be parried.
B. You're charging, in which case you must receive the damage and then attack.
C. You have a defense of 1, and, for tactical reasons, you'd prefer to reroll your defense.
Keep in mind, however, that Krig: Intervention matches shouldn't be played with that house rule. If you achieve a perfect parry (rolling a 1 on your parry d4), you'll gain a +1 bonus on your next attack.
Also, practically speaking, a player may forget to parry an attack of 1, in which case their error results in damage taken.
thank you for the quick awnser!
Hi,
Can you choose to deactivate your defense die and on the next turn roll it again or it must reach zero to be deactivated first ?
Hey! You cannot deactivate your defense. You're stuck with its value until it reaches zero (unless you charge attack, of course).
Hi there! I would like to contribute but I don't have paypal. Is there another way?
Unfortunately, I'm unable to receive payments other than through PayPal. I appreciate the support, though!
Absolutely beautiful! I kinda hate PvP and dice-games, but this is so great I want a physical copy :D. Cheers.