A downloadable dice game

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Want to try a quick and exciting dice game? Grab your favorite polyhedral set, a friend who’s ready for battle, your favorite snack, and get started with the rules below.


Krig is a dice combat microgame for two players that blends luck and strategy in fast-paced matches. Each player uses a set of polyhedral dice with the following functions:

  • d20: hit points.
  • d10: agility.
  • d8: defense.
  • d6: attack.
  • d4: parry.

The goal of the game is to attack the opponent until their hit points d20 is reduced to 0, thus winning the match.

To start, set your hit points d20 on the table, displaying 20 points. To decide who goes first, roll and compare your agility d10 with the opponent. If there is a tie, reroll.

On your turn, you may choose to attack, defend, charge, or parry. Your turn ends after taking one action.

To attack, roll your agility d10 and attack d6. The opponent subtracts the attack d6 result from their hit points d20. If the agility d10 result is 1, the attack misses; if the result is 10, the attack is a critical hit. Critical hits deal damage directly to the opponent’s hit points d20, ignoring any defense.

To defend, roll your defense d8 and place it next to your hit points d20 to activate it. When attacked, your defense d8 absorbs damage, decreasing its value until it is reduced to 0. If any damage remains after this, subtract it from your hit points d20. Your defense d8 remains active across turns, and cannot be rerolled while it is active.

To charge, pick up your agility d10 and pass your turn. On your next turn, you must attack using your agility d10, attack d6, and defense d8. The opponent subtracts the combined results of the attack d6 and defense d8 from their hit points d20. If your defense d8 was active, it is reduced to 0 after the attack is completed. Charge attacks may either miss or critically hit based on the result of the agility d10.

To parry, roll your parry d4 after the opponent attacks. The parry is successful if the parry d4 result is equal to or greater than the opponent’s attack d6 result. If the parry succeeds, you avoid the attack, and take an additional turn. If the parry fails, the attack hits you, and your turn ends. Critical hits and charge attacks cannot be parried.


Ready to print and play? Download the files, which include:

  • Two player boards: Sun and Moon.
  • Rules for the base game.
  • An expansion called Krig: Intervention.
  • Full color and low-ink versions.
  • No-cut edition for effortless play.
  • Pages in A4 and letter sizes.

Also get editable files (.ai, .psd, and .pdf) for a small donation!


Help translate the player board into your own language by filling out this form.

Enjoyed the game? Please consider leaving a review on BoardGameGeek.

Updated 6 hours ago
Published 1 day ago
StatusReleased
CategoryPhysical game
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorAlejandro Díaz
GenreRole Playing
Tagsbattle, Board Game, combat, Dice, Indie, polyhedral, Print & Play, Tabletop role-playing game, Two Player
Average sessionA few minutes
LanguagesEnglish
AccessibilityHigh-contrast
LinksBoardGameGeek

Download

Download NowName your own price

Click download now to get access to the following files:

Krig - Print and Play (EN).zip 15 MB
Krig - Print and Play (ES).zip 17 MB
Krig - Editable Board.zip 75 MB
if you pay $5 USD or more

Development log

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